Understanding Creative Conversation
By admin • 七月 20th, 2009 • Category: 活動訊息 Activity Call news •徵稿截止:2009.08.12
網址:shamurai.com/sites/creativity09/
A workshop for Creativity & Cognition 2009 –
Understanding the Creative Conversation : Modeling to Engagement
研討會時間: 2009.10.27-30
研討會地點: UC Berkeley
the short
This workshop is aimed at describing the elusive creative process: addressing models of creative practice, from art to craft, from dance to education. In particular, we wish to discuss creative models that are conversational: connect the creator and the consumer via the creative act or artifact. We invite researchers and practitioners from any domain to enter into the conversation about the design and process of the creative act.
the continuation
We welcome new and returning researchers, practitioners, and artists to this workshop. You can see the workshop from 2007 for more info and last session’s program.
the dates updated!
* submission deadline August 12, 2009
* notifications announced August 19, 2009
* early registration August 28, 2009
* camera ready submissions due September 1, 2009
* workshop date October 27, 2009
the call for participation
For centuries philosophers, psychologists, and artists have been curious about creativity. As researchers, we often shy away from the the creative act itself and its formalization. This workshop will bring the methodologies and explanations of our creative processes to the forefront. We invite you to foreground explanations of and methodologies for addressing the creative process. From artists to engineers, creative processes are the very foundation of how we interact with the world. While many models focus only on the creator, new media experiences is blurring the distinctions between creator-centric and experiencer-centric models of creativity.
We seek to invite discussions around:
* New tools for creative practice; in particular new collaboration tools/forums such as Hack or Craft communities, DIY (ie Instructables), and sharing communities (ie New Grounds)
* Affective tools, interactions, and interfaces which support collaborative art making (of any media: painting, dance, music, etc.)
* Novel combinations of existing models
* Successful or unsuccessful examples of application of creative models
* Artifacts and products which embed or embody specific models of creativity
* Tools in the loop of art and design decisions
* Creativity in Education
* Qualitative studies of creative processes
* Critiques of existing or new creative models
The focus will be on bridging creative theory and creative practice with practical applications for creative arts and technology, from installations to the tools that support them.
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